While it’s possible to use a simple rectangle as a frame for your mobile design, it’s much better to select the frame that has the dimensions of an actual device you design for. Mid-fidelity wireframes are very useful during discussions with other designers and developers. When it comes to wireframing, strive to create mid-fidelity wireframes. The sketches you create will form a foundation for your wireframes. Sketching is a great way to flesh out ideas Notice that every important section on this page is represented as a rectangle. How this page helps a user/business achieve its goal(s)?īelow is a sketch of a home screen created in Balsamiq.The goal of a person who uses a food delivery app is to get tasty food as soon as possible. When sketching always try to think from the user's perspective - think about the goal a user wants to accomplish. Sketches allow you to create quick concepts that you can share with other people, get feedback, and iterate upon them. In many cases sketching on paper or using a digital sketching tool works better for that. The goal at this step is to let your creativity shine and explore various design directions. It might be tempting to use a digital prototyping tool for that, but it’s better to resist this temptation. The next step after defining the user flow is visualizing it. Below is a sample of a user flow for food delivery app created using Balsamiq: User flow of a food ordering process Sketch out the core part of the user flow User flows can be created either on paper or in a digital tool. It’s possible to visualize the flow using basic objects such as boxes and arrows. User flows will help you understand what wireframes you’ll need to create and how they should be connected. To achieve a particular goal, a user might try a few different paths that’s why user flows may not be linear. The user goal is a cornerstone element of user flow. It’s much easier to get this understanding when you have a tangible user flow.Ī user flow is a series of steps a user takes to achieve a specific goal. Connect the pages together to create a flowīefore creating wireframes Map out a target user flowīefore starting wireframing, you need to have a clear idea of how many screens you’ll need to design and how users will interact with them.Start wireframing by setting a Mobile Frame. Sketch out the core part of the user flow.Start by mapping out a target user flow.Qualitative and quantitative research data will act as a reference during wireframing.įor this guide, I will create wireframes of a native iOS mobile app for a food delivery. Before creating wireframes, it’s essential to invest enough time in user research. It's important to remember that product design is a multi-step process, and wireframing should not be the first step in this process. While some companies advocate going to code straight from sketches, the typical design process contains the following steps: Sketch (Conceptual level) → Wireframe (Component level) → Mock/Prototype (Styles level/Interactions level) → Code. The actual process of wireframing for mobile varies drastically.ĭifferent designers approach wireframing and its translation to hi-fi design in different ways. Wireframes serve as a middle ground between low-fidelity sketches and first interactive prototypes. Wireframes are the backbone of any project, and mobile app design is not an exception. Nine steps for wireframing a mobile app, from mapping out a user flow to ensuring your content scales well across screen sizes and testing your design decisions.
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